Jack comes online, searches the chat for the icon's referenced by the map, and sees that there is a need for 3 blue belts of copper smelting needed at icon "copper-plate" and 12 blue belts of iron needed at icon "iron-plate". I know it's asking for an entirely new system upgrade, but I think building a better "chat engine" into the game would yield some great results, especially if that chat was saved to the world, rather than the player, and was then searchable (a use case: John and Jim are online, talking about what the 4 markers on the map need to become, and work on 2 of the markers before leaving.
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To that end, it might be worthwhile to adjust the location/functionality of the console, perhaps to an optionally-persistent GUI window (i'm thinking of chat windows in MMOs here). A GUI menu, accessible via hotkey combination and/or on-screen GUI section, which has various icon selection would be useful. So generally text links can embed every object in the game and dramatically extend social side of the game! Such functionality will also implement feature request for quick blueprinting.
This way users can interexchange item configurations/blueprints using chat and/or forums etc. Chat link will also copy the content to buffer to be placed. Simply make shift-rightclick (or click and drag) copy item configuration (blueprint) into text buffer and let it pase to chat and/or on top of items to change their configuration/place blueprint. You can completely rework copy/paste configuration functionality and include instant blueprinting in it. The point is to let user easily (like Ctrl-Click or similar) to link items to chat and then anyone pointing at the link will see item popup. Achievements (description + Date/time achieved).I can definitely say that this is one of the best social features I remember being in different MMO games - being able to "link" different kinds of stuff to chat: Please do escuse my poor excuse for a mock-up I came up with in paint. This allows new players easy access to the feature, and experienced players a quick and easy way to use it. (Perhaps a small box to the left of the chat box when it is open?) Clicking an icon(say for iron ore) would insert the correct syntax into chat(like a macro or something). I think there should be an "advanced chat" button that puts a GUI element to this feature. I think if it is reserved to knowing and memorizing a syntax and the names of all the items and research, this feature would only be used once or twice before it becomes just too tiresome and inconvenient to bother typing everything for what is gained(A neat emoji-like icon? Saving your friend a few seconds in the GUI? street cred?). One this to think about is how it is implemented. There are so many good ways to implement this. Perhaps map locations in chat, so "come help me" could be typed with syntax to make it clickable to other players, and your location would open when clicked. I could really see this becoming useful in multiplayer Instead of saying "we should research that electric smelting one next the 4th one on the second row" in chat, a link to the technology could be sent that when clicked opens the research window. I love the idea of using rich text to create clickable links and "hover-able" tooltips not only in chat, but in the map and anywhere else there is text. I want to say I love the decision to make this available not just internally and for modding but also to players. Also maybe make them a tiny bit more consistent before you get out of early access.
To actually make this work you need a way for players to access script names of things quickly. = "worker-robots-speed"Īnd then there's stuff like stone-brick (item) vs stone-path (tile) and accumulator (item) vs electric-energy-accumulators (technology).